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Environment Light Editor
From Wiki.ludiloom.com
Description
- Ambient Colour - The colour of the ambient light. This light doesn't have a source and illuminates all representations equally.
- Fog Type - The type of fog. The available types are: None,Linear and Exponential. The Linear fog is based on start and end distances. The Exponential fog is based on density.
- Fog Colour - The colour of the fog.
- Fog Range - The Start defines the distance from the view where the fog will start to affect the scene. The End defines the distance from the view where the scene is fully affected by fog. If the selected fog type is Exponential these values are replaced by a Density' parameter that increases proportionally to the distance from the view.
- Shadow Type - The type of shadows. The available types are: None, Stencil, Texture and Depth Mapping. See Shadows for more details.
- Shadow Texture Count - The maximum amount of lights that will cast shadow upon each object at any given time. The lights that will cast shadows are chosen based on the distance to the view. This option is only available to Texture and Depth Mapping shadows.
- Shadow Texture Distance - The distance from the view at which the shadows are no longer calculated. This option is only available to Texture and Depth Mapping shadows.
- Shadow Texture Size - The size of the shadow textures. Increasing this value will highly affect performance but it will also give better looking shadows. This option is only available to Texture and Depth Mapping shadows.
- Self Shadowing - If selected, representations will cast shadows upon themselves. This option is only available to Depth Mapping shadows.


