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Physics Properties Editor
From Wiki.ludiloom.com
(Redirected from Physics Properties)
Description
- Gravity - The gravity that will be applied to the representations with Dynamic, Character and Vehicle physics.
- Skin Width - The width of the skin of all representations with physics. This value should be changed according to the Gravity value. The higher the Gravity is, the higher this value should be to avoid jittering when physics shapes collide.
- Calculate Skin Width - This button changes the value in Skid Width automatically, according to the value in Gravity.
- Solver Iterations - The increase of this value will result in more precise physics calculations but doing so will affect performance.
- Physics Material List - This list shows all the created physics materials.
- Add Physics Material - Opens a dialog window for the user to insert the material name. Upon confirmation, the named material will be added to the Physics Material List.
- Remove Physics Material - Removes the selected physics material.
- Restitution - The bounciness of the selected material. This value has a range of zero to one. If the value is zero, representations with this material will not bounce at all.
- Static Friction - The friction that the surface of the shapes with this material apply when in contact with stationary shapes.
- Dynamic Friction - The friction that the surface of the shapes with this material apply when in contact with moving shapes. This value should be less then or equal to Static Friction.
- Material Association List - This list shows all associations of physics materials.
- Add Material Association - Adds an association of physics materials.
- Remove Material Association - Removes the selected physics material.
- Associated Materials - The selected materials that compose the selected association.
- Collision Sound - Opens the Library Explorer Interface showing all the available sounds on the user media libraries. The selected sound will be the one played when shapes with the materials in the selected association collide.
- Collision Sound Volume - The volume at which the collision sound will be played.
- Collision Sound Range - The maximum range of the collision sound.
- Collision Sound Factor - The attenuation function multiplier that will be used for the collision sound. The attenuation function being used is Inverse Distance Clamped Model
- Drag Sound - Opens the Library Explorer Interface showing all the available sounds on the user media libraries. The selected sound will be the one played when shapes with the materials in the selected association are in contact and moving.
- Drag Sound Volume - The volume at which the drag sound will be played.
- Drag Sound Range - The maximum range of the drag sound.
- Drag Sound Factor - The attenuation function multiplier that will be used for the drag sound. The attenuation function being used is Inverse Distance Clamped Model


