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River Editor

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Interfaces

Description

This interface allows the user to create rivers by adding points on the terrain. These points will be automatically connected in the order they are created. The width of the river is defined by the surrounding hills on the terrain or by the terrain limits.
The nodes are represented as blue colored cubes. By left-clicking on a node, that node is selected and its color is changed to green. By right-clicking on a node, a context dialog with the tools to interact with the selected node will popup.

  1. Name - The name by which this river will be accessible.
  2. Detail - Changes the number of triangles between two nodes of the river. This value is in percentage.
  3. Material - Opens the Material List Interface applying the selected material to the river.
  4. Visible - If unchecked the river will not be visible.
  5. Persistent - If unchecked, all the changes made to this river are lost when all the connected users leave the arena.
  6. Add Node - Adds nodes to the river by clicking on the terrain.
  7. Remove Node - Removes the selected node.
  8. Move Node - It will show the Move Gizmo upon the selected node, allowing the user to move it freely. If the SHIFT key is pressed will moving the node up, all the nodes of this river will also move up.

 Toolbox
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