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Road Editor

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Interfaces

Description

This interface allows the user to create roads by adding points on the terrain. These points will be automatically connected in the order they are created.
The nodes are represented as blue colored cubes. By left-clicking on a node, that node is selected and its color is changed to green. By right-clicking on a node, a context dialog with the tools to interact with the selected node will popup.

  1. Name - The name by which this road will be accessible.
  2. Width - Changes the width of the road. The maximum width is one tenth of the size of the terrain. This value is in percentage.
  3. Detail - Changes the number of triangles between two nodes of the road. This value is in percentage.
  4. Physics Material - The physics material that will affect the behaviour of this road when in contact with other representations with physics enabled. The physics materials available are configured in the interface Physics Properties
  5. Material - Opens the Material List Interface applying the selected material to the road.
  6. Visible - If unchecked the model will not be visible.
  7. Closed - If checked the last node of the road will be connected to the first created a closed circuit.
  8. Physics - If checked the road will have physics. It will be a static object composed by a triangle mesh.
  9. Cast Shadows - If checked the road will cast shadows upon the terrain and other objects.
  10. Persistent - If unchecked, all the changes made to this road are lost when all the connected users leave the arena.
  11. Add Node - Adds nodes to the end of the road by clicking on the terrain.
  12. Remove Node - Removes the selected node.
  13. Move Node - It will show the Move Gizmo upon the selected node, allowing the user to move it freely. If the SHIFT key is pressed will moving the node up, all the nodes of this road will also move up.

 Toolbox
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