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Sound Editor

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Interfaces

Definition

This interface allows the user to create sound sources. The sound library used in ludiloom is OpenAL. For more information see OpenAL Specification.

  1. Name - The name by which this sound will be accessible.
  2. Select Sound - Opens the Library Explorer Interface showing all the available sounds on the user media libraries. The selected sound will be the one used by this representation.
  3. Position - The position of the sound relatively to it's parents.
  4. Volume - The volume at which this sound will be played.
  5. Pitch - The pitch with which this sound will be played.
  6. Range - The maximum range of this sound.
  7. Factor - The attenuation function multiplier that will be used for this sound. The attenuation function being used is Inverse Distance Clamped Model.
  8. Multiple Sources - If checked, this sound can be played several times simultaneously.
  9. Loop - If checked, this sound will be playing continuously until it is explicitly stopped.
  10. On Load - If checked, this sound will start playing automatically when a user enters the arena.
  11. Persistent - When unchecked, all the changes made to this sound are lost when all the connected users leave the arena.

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